Note: This review contains spoilers for: Spider-Man: Far From Home.
NOTE: This is a new release and the review is based off a theatre viewing. This means the review won’t feature common elements like visual analysis, extended theme analysis, or long-form discussions of the cinematic techniques being used. Once I am able to get a copy of the movie to watch, pause, analyze, and get stills from the review will be updated to match the current site’s standard.
While the title credits start, Quentin Beck/Mysterio’s message from the end of Spider-Man: Far From Home begins to play. Spider-Man is framed as Beck’s murderer and the hero’s identity is revealed to be none other than Peter Parker (Tom Holland). This is where the credits stop and the film proper begins.
Peter takes MJ (Zendaya) on a journey through the city in an attempt to escape the citizens of New York who assail him as he web-slings around. Helicopters follow the couple, capturing footage which is broadcasted on news channels. He’s the new hot topic, and try as he may, he finds himself unable to lose the throng of people following him.
The effects of Beck’s message leave an lingering impact on Peter’s life. Far from just being the target of public scrutiny and distrust, Peter’s family and friends get similarly targeted – guilt by association. MJ and Ned (Jacob Batalon) suffer the biggest impact as colleges show no interest in accepting cohorts of Spider-Man, especially with public backlash against the hero at an all time-high.
Consequently, Peter goes to Dr.Strange (Benedict Cumberbatch) in the hopes that a magical solution to his identity problem is possible. Strange mentions that a such a spell exists and can work, but while he casts it, Peter constantly interrupts and tries to carve out exceptions to it. His inability to make prudent decisions causes the spell to explode; far from containing the problem, Peter’s indecisiveness causes a ripple effect that spreads far wider than the duo could have ever imagined. Now the very threads of the universe threaten to unravel lest Peter figures out a way to resolve the effects of the botched spell, learning what it means to truly be “Spider-Man.”
If Spider-Man: Into the Spider-Verse is a love letter to Spider-Man as a franchise then this third entry in the Marvel’s Spider-Man trilogy is a love letter to the Spider-Man cinematic legacy, touching on themes, motifs, and even characters that have come before the M.C.U(Marvel Cinematic Universe) came into play. In this sense, the film should please ardent fans of the cinematic web-slinging hero, as Tom Holland’s Peter Parker is finally pushed to the darker, more foreboding places that his forbearers were made to handle. Far from just casual references to the previous Spider-Man franchises, No Way Home relishes in the mythos established in the two former incarnations of Spider-Man world and finds a way to incorporate elements of both worlds seamlessly into the world and logic of the already established M.C.U.
Unfortunately, the strong reliance on elements from other films undermines the strength of No Way Home’s personal identity. Unlike Spider-Man: Into the Spider-Verse, No Way Home uses homage as a way to drive the plot as opposed to using it to accentuate the decisions the plot ventures towards. As a result, those not familiar with or not as invested in the cinematic lore of Spider-Man will find many of the emotional moments lacking because the set-up for them happens in another film.
These issues bleed into the pacing and emotional structure of the narrative. On one hand, the film wants to be serious and morose, pushing Peter closer to adulthood by having him face serious, daunting challenges. On the other hand, the film wants to relish and celebrate its cinematic references. At times these threads support one another. At many other times they end up undermining one another; in particular, the comedic nature and timing of some of the references makes potential emotional gut-punches far less meaningful than they need to be. This is not to say the story is ineffective or unenjoyable. Peter’s journey is well-earned and his progression from start to finish is satisfying, especially in the context of the MCU’s Spider-Man trilogy. It’s just that the journey doesn’t feel like its greater than the sum of its parts.
This is probably the biggest issue with the film as a whole. While multiple scenes and moments are entertaining, there’s never an constant energy that sustains itself for more than a scene or two. This means that while the film never lags, it also never feels completely consistent within itself. There are moments of utter brilliance; Peter’s spider-sense starts to tingle and the sound fades out akin to a horror movie as he tries to determine what’s setting it off. It’s a fantastic use of sound that plays with audience expectations while adding to the story. However, there are also moments of straight-forward tedium, like the final battle which is chock-full of CGI, some great and some not-so-great, and decent, but not memorable action choreography.
The result is a film that should satisfy fans of the character and of the franchise, producing a greater sense of catharsis based on how much one is invested in the same. Those fans who have enjoyed previous incarnations of Spider-Man will absolutely enjoy the plethora of references and the way this incarnation of Spider-Man is made to tackle the same. However, those viewers that don’t enjoy the previous incarnations of the M.C.U Spider-Man films and don’t particularly care for the mythos of the character will find very little here to distinguish the film from others.
REPORT CARD
TLDR
Spider-Man: No Way Home is a movie where your mileage will vary based on your investment in not only in the MCU’s incarnation of Spider-Man but also in the mythos of the Spider-Man cinematic franchises; the movie takes homage to the point of narrative and uses the trials and tribulations of what came before to push its incarnation of Spider-Man to becoming a more mature, adult hero. Because so much of the movie is contingent on the above, those who aren’t as invested in the same will find very little here to latch onto. However, fans of the above will find themselves in completely rapture at the levels of integrated fan-service on display.
Rating
8.1/10
Grade
B
Go to Page 2 for the for the spoiler discussion and more in-depth analysis. Go to Page 3 to view this review’s progress report .
A bald eagle soars through the skies in majestic fashion as a triumphant score plays in the background. The camera latches onto the winged creature which darts throughout the clouds; it’s revealed that in the shadows of eagle lay another. The two boards soar upwards to the bright, shining sun.
Casino King sign shines bright. An explosion happens at the casino. Two villains make their way from the casino with stolen money. The villains leap towards the sun and get ready to land on the car. Toshio punches the duo away from the car. Toshio assures the people behind them that they’re safe. Toshio generates bursts of wind to blow missiles up. The explosions do not faze Toshio. The villains disturb the peace and leap towards the sun while escaping. However, their journey is cut short when Toshio/All Might makes his appearance and accosts the duo. He assures the citizenry that that they have nothing to fear with him here.
We cut to a establishing shot of a sign for “Casino King”. The bright lights and colors of the sign hearken back to the sun, but this peace is quickly interrupted by an explosion; the rising score dissipates as two villains make their way out of the casino. They rampage through the streets and cause havoc at every turn. A family cowers in their car as the villainous duo jumps above the vehicle and threatens to crush it. But the blinding rays of the sun peer through the corner and the evildoers are blown away by a punch from a young, confident man who assures the family that there’s nothing to fear. This man, Toshio, is the superhero All-Might and he’s here to protect the day with a smile on his face.
Suddenly, the ominous score becomes amped and rock-and-roll styled as All-Might addresses the villains; he’s taken charge of the situation. The villains refuse to give up and shoot missiles at the hero in an effort to incapacitate him, but their efforts are doomed to failure. All-Might generates bursts of wind from his punches which knock the missiles away. However, the missiles turn out to be nothing more than a distraction to let the villains escape.
Dave and Toshio follow the villains. Toshio leaps out of the car and soars through the skies. Toshio deflects more missiles which eventually explode.All Might jumps out from the explosion in his superhero garb. All Might uses his “California Smash” on the dastardly duo. Dave looks up at All Might in admiration. All Might look towards the horizon as the sun illuminates him. The duo, like the eagles before them, soar into the skies towards new adventures. Like the two eagles, Toshio and Dave are a duo that flies and operates with one another. The former is the superhero, All Might, and the latter is his assistant and technician. All Might dispatches the villains with a smile on his face. Meanwhile Dave looks up to his friend and the symbol of peace with pride. The two friends fly off into the horizon to solve more crimes.
Thankfully, a high-tech, red sports-car enters the scene. Like the two eagles there are two heroes, one lying in the “wings” of the other waiting to be let loose. The driver, All-Might’s accomplice Dave, calls out to All-Might who then joins him in the vehicle to chase down the dastardly duo. All Might leaps from the car and soars towards the duo, flying through the sky in his newly adorned super-hero outfit complete with cape. While he bashes the criminals, Dave looks up and smiles. It’s clear that he sees a bright, future where justice is possible when he looks at All-Might high in the sky illuminated by the sun.
This heroic vision is revealed to be a dream, a memory of the past that the present emaciated All-Might is thinking about fondly. He’s woken from his daydream by Izuku, his protégé, who excitedly calls attention to I-Island, a floating mechanical island in the ocean. The island is world-renowned for being impenetrable by villains due to its security system which rivals even the most famous prisons. It’s revealed that All-Might has been invited to the island for a special event: a surprise visit to Dave set-up by the latter’s daughter, Melissa.
It’s at this point that Izuku gives a quick run-down of the status quo, providing newcomers to the franchise a context by which to evaluate the story to come[1]While I wouldn’t personally do the same, the nature of the film makes it a fine introduction to show to those persons nervous about investing in the more expansive series proper. This … Continue reading Many humans are now born with “quirks”, supernatural abilities which allow them to perform a variety of extraordinary tasks. Some use their quirks for the sake of the public good like All Might; they are heroes. Others use their quirks for the sake of their selfish desires; they are villains. Although All-Might has been able to serve as symbol of peace for decades in Japan, reducing the crime statistics by many-folds, an injury inflicted on him by his arch-rival has rendered him capable of only using his power for a few hours a day. Unable to achieve the same effect as he was able to do at his prime, All-Might chooses to transfer his quirk, “One For All”, to Izuku, selecting the young man as the flag-bearer of hope for a new generation.
All Might is surrounded by the people of I-Island who cheer and applaud him. All Might tells Izuku to keep the status of “One for All” a secret from Dave. A group of villains stand in the shadows watching over I-Island. The battle between perceptions start as soon as All Might and Izuku get onto the island. The crowd surrounding All Might demonstrate the importance of the latter’s position as symbol. He represents peace to the people and is loved as a result. However, the secrets behind his power have to be kept a secret, even from his best friend, Dave. Meanwhile, another group secretly plots to attack the island.
With the introduction finished, the teacher-student pair finally make it down to the island. All-Might activates the remnants of his quirk left over post-transfer so as to preserve his appearance as symbol of peace and heads out to face the public who quickly crowds and celebrates the world-renowned hero. Once the crowd disperses, All-Might takes his student aside and warns the latter that Dave knows nothing of his condition or the transfer. He asks Izuku to keep such discussion under wraps so as to not compromise Dave; those armed with the knowledge of All-Might’s actual condition are at risk for being targeted by nefarious forces who seek to gain leverage on the hero. Unfortunately, the peaceful visit is compromised as a group is revealed to be overlooking the island from the cover of the shadows. Far from being impenetrable, it seems that evil-doers have found a way to infiltrate the safe haven.
For fans of the franchise, the set-up feels familiar. Our heroes are placed in a seemingly safe location, but trouble waits for them at unsuspecting corners. However, conventional does not mean boring, and the film never cheapens out when it comes to telling its tale. Director Kenji Nagasaki, who is also in charge of directing the animated series proper, treats the film with the same respect as he does with the anime itself, giving what would otherwise be nothing more than generic fan-fare an identity which helps it feel like a natural part of the franchise as opposed to cash grab like so many other “non-canon”[2] By non-canon, I mean non-canonical story material that is not based on the original manga by Kōhei Horikoshi. anime-offshoot movies.
The new characters, primarily Melissa and Dave, along with the background of I-Island blend in naturally with My Hero Academia’s established milieu. Ideas from the canonical story, like the role of hero-assistance technology, get expanded in ways that the franchise has not explored previously without feeling discordant with what came before. Consequently, even though the film’s story beats are predictable, the manner in which they’re presented keeps them compelling for viewers. You can feel the difference in the film’s budget versus an episode of the anime during the action sequences which are rendered with such astounding detail that even simplistic punches feel heavy with impact.
Where the movie falters is in its primary antagonist who definitely fits the villain-of-the-week archetype. While the antagonist’s role in the narrative checks the requisite boxes, their background and characterization feel like a miss given the themes the film seeks to explore. From the introduction, it’s apparent that All-Might’s status as the symbol of peace is necessary to keep crime at bay. His inability to do the same is the reason he’s passed on his quirk to Deku. The latter must play the same role as symbol and as deterrent. However, until Deku is capable of harnessing “One For All ” as well as All Might, the latter must maintain his appearance. If the symbol of peace was to disappear, criminals would rein.
At a certain level, the film demonstrates that fidelity to such an idea, noble as it seems, places the onus for justice exclusively on the backs of one entity. If only one point in a system offers security, then that point being compromised can jeopardize the entire system. In this sense, I-Island’s status analogous to All-Might’s; it’s a beacon of security that provides a sense of stability. But as we know, that sense of security is nothing more than a façade; while the island’s inhabitants walk around jubilantly, villains lurk in the background waiting to wreak havoc. Just like All-Might’s power, the island can only handle so many issues and reaches a breaking point when its impenetrability is penetrated. Thus, the source of peace becomes the point at which it can break down. The question then becomes how one can establish a sustaining peace.
Unfortunately, while the film initially explores the way such ideas can become perverted and turned on their heads, it throws away said discussion in favor of a generic final antagonist who is evil because. Instead of using the final confrontation as a clash of ideologies, the film awkwardly sidesteps the discourse it sets up for a temporary battle and then lightly touches on those ideas in the aftermath . If 5-10 minutes spent on some of the smaller action set-pieces was alternatively utilized to prop up the antagonists’ ideological viewpoints, the final battle would have an emotional heft capable of matching the grandiose spectacle it sets out to present.
That being said, Two Heroes should offer more than enough for fans of the franchise. It may not push the boundaries as much as its premise allows, but it efficiently and adequately explores its ideas enough to give it a unique texture in relation to the franchise it’s based on. Other anime “original” movies based on globally popular franchises should take notes because this is how these films should be; they should offer vantage points to explore the franchise in manners the original source material can’t or doesn’t have the time to while retaining its own pace.
REPORT CARD
TLDR
My Hero Academia: Two Heroes breaks the mold for non-canonical anime films by taking itself as seriously as its source material. Every new idea explored in the film expands on threads from the franchise proper, making the transition from the series to the film seamless. While the film doesn’t explore its deconstruction of what heroism as much as I’d want, it should provide more than enough for fans of the series to digest.
Rating
B+
Grade
8.6/10
Go to Page 2for the for the spoiler discussion and more in-depth analysis. Go to Page 3 to view this review’s progress report .
Robert Downey Jr.as Tony Stark Don Cheadle as James “Rhodey” Rhodes Gwyneth Paltrow as Virginia “Pepper” Potts Mickey Rourke as Ivan Vanko Scarlett Johansson as Natasha Romanoff Sam Rockwell as Justin Hammer
Note: This review contains spoilers for: Iron Man.
Moscow, Russia location Card.
A television broadcast shows Tony (Robert Downey Jr.) revealing his identity as Iron Man.
A collection of images, articles, and clippings regarding Tony Stark.
Ivan (Mickey Rourke) celebrates development of his arc-reactor technology with his pet bird.
The sequel picks up right as Iron Man ends. Tony’s identity revelation coincides with the rise of an unseen enemy, Ivan, who seems to have access to the same technology that Tony does.
The film opens in Russia. Tony’s (Robert Downey Jr.) speech from the end of Iron Manproclaiming his identity as the titular “Iron Man” plays from a television in a shoddy apartment unit. A disheveled, dying man, Anton (Costa Ronin), looks disgusted at the news celebrating Stark and tells his son, Ivan (Mickey Rourke), that the prodigal superhero’s fame is undeserved; he suggests that if the Starks had not wronged him in the past, it would be Ivan’s name being chanted instead of Tony’s. He apologizes to Ivan before passing away. Mourning becomes motivation as Ivan begins a 6-month journey towards avenging his father and ruining the Stark name, working on high-tech machinery including an arc reactor not unlike Tony’s.
Iron Man (Robert Downey Jr.) makes an entrance at the Stark Expo.
Cheerleaders blast Tony (Robert Downey Jr.) with their costume blasters.
Howard (John Slattery) talks on a projection as Tony(Robert Downey Jr.) samples his blood.
His blood is now toxic.
While Tony’s enemies grow in power, Tony himself finds himself dealing with more than enough in the form of blood toxicity issues.
Meanwhile, it seems that the time passed has only allowed Tony’s new-found stardom to get to his head. He drops down from a jet in the skies, dives downwards towards a stadium, and makes a spectacular landing on a stage in front of thousands of people. A group of cheerleaders clad in “Iron Man”-styled uniforms pretend to blast Tony with their blasters as a finale to his performance. It’s apparent that Iron Man’s status as a cultural symbol has grown exponentially since we’ve last seen him.
Tony gets out of his suit and welcomes the audience to the newly re-instated Stark Expo, an celebration of technology from around the world. To commemorate the re-inauguration, Tony plays a video recorded by his late father, Howard (John Slattery), wherein the latter explains the unlimited potentials of technology. While the video plays, Tony steps off to the side and takes a sampling of his blood which indicates that he is suffering from blood toxicity of some kind.
He leaves the expo and is served a subpoena calling him to testify before the Senate the next day regarding his private ownership of the Iron Man suit. Senator Stern (Garry Shandling), one of the committee members, tries to argue that the technology is a weapon and as such belongs to the people aka the military. Evidence is shown demonstrating the existence of other “Iron Man”- like technologies; other countries have begun to emulate Tony’s suit in an effort to advance their own military might. However, Tony quickly demonstrates that all other mimicries are pathetic clones unable to do any meaningful harm. He argues that the peace the public enjoys now is due to his efforts as both hero and “nuclear deterrent” and quickly gets the majority on his side, effectively ending the session.
Tony’s (Robert Downey Jr.) deterrence declarations ring across the world.
Ivan (Mickey Rourke) gets ready to make his debut as “Whiplash” as his electrical whips are ready for action.
Tony (Robert Downey Jr.) learns he’s dying from palladium poisoning, partly due his Iron Man duties.
Tony’s decision to be deterrent is unsustainable as is because his condition will eventually kill him via poisoning. Meanwhile, unbeknownst to him, death comes in the form of a rival seeking vengeance.
But Tony’s boasts travel further than he would have imagined. The camera cuts and reveals that Ivan has not only been listening to the court proceedings but is more than ready to prove Tony’s statement wrong. He picks up an electrical whip from his work-place and gets ready to bring the battle to Stark, now as “Whiplash”.
While this unknown and unseen enemy makes his way to Tony, the prodigal boy wonder is dealing with another equally deadly issue in the form of palladium poisoning from the arc-reactor technology implanted in his chest, the same technology keeping him alive. His AI assistant explains that Tony’ usage of the Iron Man suit is exacerbating the rate of his poisoning. The more he plays deterrent qua superhero, the more he pushes himself to an early grave. Thus, the newfound symbol of peace finds himself at a crossroads with death staring at him from every direction.
However, this seemingly apparent fresh plot is mostly nothing more than a neat re-threading of the previous films themes and story beats. Whereas Iron Man sees Tony start as an ignorant arms dealer who learns that corrupt organizations use his weaponry and seeks to be more mindful of his tech’s reach, Iron Man 2 sees Tony start as an ignorant weaponized suit user who learns that other individual use his suit technology and seeks to be more mindful of its reach. Even the poisoned arc-reactor core plotline matches up with the original story’s thread involving Tony updating and changing out his cores.
Therein lies the primary issue. There’s no “real” reason to watch Iron Man 2 because it has very little new to say. The primary story scratches the same itches the original does but does it in a less succinct and thorough manner. The few additions it tries to append to the narrative do very little outside of pad the run-time. Where the film tries to mark its point of difference and stake its claim is in its CGI-intensive action sequences, but these are lacking both the color contrast and polish necessary to have them be as engaging as needed. While the CGI isn’t terribly outdated, it ends up looking worse because the battle sequences feature little color variation and an abundance of digital clutter; the problems never become as egregious as they do in The Incredible Hulk, but when the film stakes so much of its identity on the spectacle and doesn’t deliver an awe-inspiring one, it feels like a wasted opportunity.
To make matters worse, the first film utilizes its CGI far more efficiently, blending in graphics with practical effects and sets which help ground the more grandiose moments. The spectacles deliver because there’s a vitality coursing through them that the second film never manages to reach with its focus on extravagant mechanized battle; the absence of the human element can be felt and robs otherwise sensational moments of the palpable tension that defines the previous film. Does this render them unwatchable or headache inducing? Not at all. By and large, the direction of the action and basic reincorporation of techniques through the fights makes them engaging in the moment. However, it’s the presence of that competency that makes the wasted potential all the more disappointing.
That being said there are worse fates than being a semi-decent Iron Man clone. The primary cast is as charming as ever, Downey Jr. in particular, and seem even more comfortable with their roles than before, even with the replacement in casting regarding Rhodey (Don Cheadle). The story, despite being a reformulation of the original, is still compelling enough to watch, especially if one is in the mood for more Iron Man content.
REPORT CARD
TLDR
Iron Man 2 feels like it took its plot about people emulating “Iron Man” to heart and decided to go ahead and implement that same strategy at the level of the film, doing very little to the original Iron Man besides re-skinning it with a less than stellar CGI covering. While the strategy satisfies in a basic sense, it feels disappointing in comparison, especially now that the action sequences have started to slowly show their age.
Rating
6.7/10
Grade
C
Go to Page 2for the for the spoiler discussion and more in-depth analysis. Go to Page 3to view this review’s progress report .
Gemma Chan as Sersi Richard Madden as Ikaris Salma Hayek as Ajak Lia McHugh as Sprite Kumail Nanjiani as Kingo Barry Keoghan as Druig Lauren Ridloff as Makkari Don Lee as Gilgamesh Angelina Jolie as Thena Brian Tyree Henry as Phastos
NOTE: This is a new release and the review is based off a theatre viewing. This means the review won’t feature common elements like visual analysis, extended theme analysis, or long-form discussions of the cinematic techniques being used. Once I am able to get a copy of the movie to watch, pause, analyze, and get stills from the review will be updated to match the current site’s standard.
A text crawl informs us that a Celestial, a deity like figure, named Arishem, has created 10 Eternals – Ajak(Salma Hayek), Ikaris (Richard Madden), Sersi(Gemma Chan), Sprite(Lia McHugh), Kingo (Kumail Nanjiani), Druig (Barry Keoghan), Makkari (Lauren Ridloff), Gilgamesh (Don Lee), Thena (Angelina Jolie), and Phastos (Brian Tyree Henry) – for the purpose of eradicating Deviants, malevolent creatures which seek to eradicate intelligent life in the universe. While the Eternals are tasked with protecting sentient beings from Deviant devastation, they are prohibited from intervening in those beings’ affairs in any other manner. Doing otherwise would be tantamount to sacrilege, a violation against the will of Arishem.
This will is interpreted by the group’s leader, Ajak, who serves as the liason between the Eternals and Arishem. An orb embedded within her body functions as both a transportation and communication mechanism with the Celestial. The device flies from her chest and opens a cosmic portal which seamlessly transports her to wherever Arishem resides, bridging space and time between the two figures. Her frame is dwarfed by the red giant which exudes power and exemplifies a scale the Marvel Universe hasn’t seen on the big screens since Dr.Strange. This bridging sequence is repeated as Arishem continues to deliver orders at key intervals throughout time.
Being the group’s intermediary with Arishem, the others come to Ajak for guidance, treating her as both a stand-in for the Celestial himself and a mother-figure. However, in spite of her guarantee that the group’s actions are in line with their given purpose, many of the Eternals begins to lose faith in what they’re doing, especially once the messages from Arishem stop coming in. With no explanations or timeline for absolution, the group finds the task of protecting the humans becoming more emotionally taxing. Because they’re forced to take care of and nurture humanity, many of the Eternals come to love their wards. Consequently, they experience great existential confusion when they’re forced to wait on the side and watch the species tear itself apart at one moment and then save it at the next.
Eventually, the toll becomes too much and Druig, an Eternal with the ability to control minds, questions Ajak on why he can use his powers to save humans from untimely demise by Deviants but can’t use his powers to stop needless infighting between groups of humans, whether it be in the form of genocides or wars. Instead of ascertaining and soothing his sense of dread and sorrow, Ajak reiterates that the will of Arishem deems non-interference for all non-Deviant related matters and is the guiding principle behind the group’s purpose for being. Clearly unsatisfied with the answer, Druig sets off which prompts Ajak to break the group apart momentarily. With all visible Deviant threats apparently gone, she tells the family of immortal, ageless beings to find a purpose to their lives, a meaning to supplant the gap induced by the disjunction between Arishem’s command and the reality they live in. It’s at this point the group splits up, going forth in their own unique ways to determine what exactly their orientation towards humanity should be.
Flash forward and the film cuts to present time. Sprite, Sersi, and the latter’s human boyfriend, Dane (Kit Harrington), find themselves under attack by a newfound Deviant. Unlike the creatures they fought in the past, this one seems particularly clever and doesn’t fall for the Eternal duo’s usual battle tactics. Thankfully, Ikaris, the strongest fighter in the group, shows up at the nick of time and chases the chimera-like monster off after finding himself unable to thwart it in combat. With a newfound threat found, Sersi and co. team up to go and gather the crew back together to fulfill their purported reason for creation.
Given it’s set-up, it’s easy to forgot that Eternals is the 26th entry in the Marvel Cinematic Universe (M.C.U). The text crawl, on top of being the franchise’s first, makes no over mention to previous ideas or entities in the franchise, and by and large, outside of a few references to the Avengers and Thanos, the movie operates similarly, presenting itself in such a fashion that even those unfamiliar with the franchise can jump into this movie. In this way, the film’s status as a Genesis story of kinds gives it a markedly new starting point to jump off and explore from.
Unfortunately, the M.C.U doesn’t want to let Eternals forget where it came from and it’s in this disjunction the problem lies. On one hand, the story wants to be a moody, existential cosmic drama in the vein of Cloud Atlas that explores the nuance of how relationships and sense of identity permeate and inform one another over space and time. On the other hand, the story is forced to fit into the patented Marvel formula, complete with hollow, formulaic one-liners that elicit momentary laughs while adding nothing to character or narrative and action set-pieces that feel tired and uninspired. The result is a decent, yet disappointing film that has individually great moments which don’t congeal in the way one would want.
This lack of inspiration is apparent in the the film’s structure which proceeds to become increasingly mundane as its patterns bear little of the creativity that the visual design of the film otherwise implies. Sersi’s road trip to finding the other Eternals follows a tired formula where the characters drive in present day towards a member of the group, and then the story cuts to a flashback of a previous historical epoch where everyone was together. There’s no thematic or narrative throughline connecting these moments together; their presentation order could change and the emotional beats of the film wouldn’t be altered all that much.
Decisions like these are a shame, because the content of the flashbacks and the story proper have more than enough in them to elicit emotional responses from the audience. Director Chloé Zhao, if anything, brings her sense of lighting and color to the film, creating fully immersive time periods that feel lived in and distinct from another. However, the creativity seen in the sets and world-building are completely absent from the way those worlds intermingle and bleed into another. By the time the third flashback cuts in, you start to question why the film wasn’t just told chronologically to begin with. The jump to the present so early on does very little when so most of the story and the emotional heft driving it lies in the past.
On that note, when the film jumps from the past to the present the first time, it uses the image of a knife to match the cuts. An ornate dagger that Sersi gave humanity centuries ago becomes a picture of the same object on her phone. It’s apparent that she’s taken the picture to document her connection and love of humanity; it persists just as strongly as the dagger exists. Her documenting obsession is even called out by Sprite, indicating that this is typical behavior for her.
In spite of this, no such cuts are ever utilized again. Instead of utilizing Sersi’s intimate connection with humanity and her desire to “snapshot” those moments via photographs as a way of delving into her and ,by association, the Eternals’ multifaceted relationship with people, the movie mentions the detail, shows it to us once, and then never broaches the subject again. Imagine if this picture-taking was extended as a motif to connect the flashbacks through the drive. Sersi sees or thinks about a connection to the past, pulls it up on her phone, and then the movie could cut to that time and place where the connection was first made. This would help demonstrate the way emotions carry over and change over time while explaining what exactly Sersi sees and envisions in people. Such details would do little to change the larger beats of the story, but they’re the kind of touches that help elevate pieces to the next level. W treats Sersi as its de-facto protagonist while absolutely squandering her ability to frame the story given her connection to the past.
While this explicit criticism sounds pedantic, the sentiment behind it is endemic of the movie. Because moments in the film are strung to one another without a gravitas befitting the subject matter, larger thematic movements and emotional beats lose the cathartic potential their existential narrative set-ups would entail. This means, while many of the individual components of the film are up to par, especially the visual design of the world and the characters proper, they don’t add up to something spectacular.
It’s a frustrating issue because the content of the film and its visual style are elements. Even though I would have preferred a mini-series to explore the characters and their respective relationships with one another, their mannerisms and interactions with one another are clear enough to get invested in their ultimate struggles. The cast is clearly enjoying themselves, bouncing off one another in a fashion that feels close and familial, even if the story’s structure doesn’t give them the time needed to give off the ranges their characters’ deserve.
Consequently, even though the last third of the film is highly derivative of previous Marvel movies, there’s more than enough to keep one invested in the impact of what’s going on. There are enough distinctive narrative choices leading up to the final confrontation that make it interesting to think about it thematically and, surprisingly, the action is some of the most cohesive and well-thought out in the franchise, both in terms of visual clarity and in regards to the characters’ powers and respective skill-sets. Even though some of the story threads are treated a bit too on the nose, the final way even thing wraps up is more than satisfying.
If Eternals is proof of anything, it’s that more experimentation is necessary, as the final script definitely feels like Zhao was forced to make choices she would not have otherwise. Nothing else would explain the discord in the film’s identity between trying to be a meditative art-house adjacent film and a superhero blockbuster meant to please the masses. The end result definitely leans towards the latter, but enough of the former shines through to give the movie a unique identity, that tantalizes the audience with a vision of what could’ve been while delivering good enough.
REPORT CARD
TLDR
Though its story beats don’t subvert expectations as expected, Eternals’ technical execution and presentation makes it well worth watching, especially for those fans looking for a bit more metaphysical heft in their superhero film. While the film definitely feels like studio executives took a few too many corrective measures, destroying the possibility for the film to truly push boundaries in a meaningful sense, director Chloé Zhao still manages to instill a humanity and photographic beauty that helps the movie stay fresh in the sea of its peers. If nothing else, the depiction of Celestials is something that any fans of the franchise should be excited about.
Rating
8.3/10
Grade
B+
Go to Page 2 for the for the spoiler discussion and more in-depth analysis. Go to Page 3 to view this review’s progress report .
Timothée Chalamet as Paul Atreides Rebecca Ferguson as Lady Jessica Oscar Isaac as Duke Leto Atreides Stellan Skarsgård as Baron Vladimir Harkonnen Zendaya as Chani Javier Bardem as Stilgar Jason Momoa as Duncan Idaho Josh Brolin as Gurney Halleck
NOTE: This is a new release and the review is based off a theatre viewing. This means the review won’t feature common elements like visual analysis, extended theme analysis, or long-form discussions of the cinematic techniques being used. Once I am able to get a copy of the movie to watch, pause, analyze, and get stills from the review will be updated to match the current site’s standard.
A deep boisterous rumble emanates from a dark abyss; subtitled translations appear and clarify this guttural noise is a message from something somewhere: “Dreams are messages from the deep.” The text disappears and the production logos pop onto the screen. Like Dario Argento’s iconic Deep Red, director Denis Villeneuve challenges the boundaries of the non-diegetic title sequence and transforms the film from being just a piece of media to a “message from the deep.” The introduction prefaces the production elements of the film, not the other way around. Thus, from its start, Dune starts off as a dream; the story to follow is nothing more than vision from an unconscious that the audience experiences. Far from being passive observers of a story, we’re part and parcel of the experience that grants that story coherence.
Once the production logos fade away, the story picks up again with a new narrator, Chani (Zendaya), who speaks to us in a language we can understand. She explains that her people, the Fremen, the indigenous population of the desert planet Arrakis, are forced to deal with the constant plundering and sacking of their home world by outsiders who seek to harvest “spice”, a drug which serves as the most valuable commodity in the galaxy, both providing health benefits on top of being the catalyst for any and all intergalactic travel. We see Chani and her fellow Fremen position in the sands, blow up one of a spice harvesting machine, and escape from the scene of the explosion. She whispers the name “Paul,” and the vision fades away as our story’s protagonist, Paul Atreides (Timothée Chalamet), wakes up. Far from talking to presumably the audience like the previous entity, Chani seems to be speaking to Paul through his dreams. But how?
The two dreams layered on top of one another suggests either that Paul also saw the first dream as a precursor to second, or that the audience is privy to an even more encompassing vision that exceeds even Paul’s. Ambiguities in the dream qua messages in regards to their senders, receivers, and method of transmission give the film an opacity which places the audience firmly on the side of the story’s hero. Like Paul, we see visions but are unaware what they fully mean. If messages are meant to inform their recipients, then the storyraises the question on what exactly dreams are meant to tell us.
Following the unconscious encounter, Paul makes his way towards the dining room to eat breakfast with his mother, Lady Jessica (Rebecca Ferguson). Immediately, she asks about his dreams. It becomes apparent these visions from Chani, or more accurately the beyond that may or may not be Chani, are recurring and important enough to prompt dialogue. He responds coolly, mentioning that he had them, before then asking his mother to pass over a cup of water. She refuses and instead tells him to use “the Voice” to force her compliance. Unable to refuse, Paul commands his mother to hand him the cup.
But his voice transforms as he utters the demand, going from soft and quiet to amplified and menacing, masculine to feminine. All other sounds fade out and his words takes center stage, booming out in such fashion that a jolt in response would be appropriate. Jessica’s eyes flitter for a moment and the impact of Paul’s words continue to ring through the room. Suddenly, her hand moves a cup of water towards Paul before her eyes come back into focus and her agency returns. No explanation is given for the power or its place, but its presence informs the audience that Paul and his family are far from normal.
As if to confirm the Atreides position, Jessica promptly informs Paul he needs to change for an Imperial Procession, as his father, Duke Leto Atreides (Oscar Isaac) is to take control of Arrakis from House Harkonnen as the Emperor’s new fief ruler. Arrakis, Chani’s home world and the place of Paul’s dreams, thus becomes his new destination as his family, the Atreides, is tasked with overseeing spice production on the planet. Dreams and reality converge as Paul goes to confront his destiny.
This is Denis Villenevue’s Dune, a multi-textured cinematic dream machine that takes the task of translating author Frank Herbert’s science-fiction magnum opus to task, successfully re-creating the metaphysical visions and grandiose politicking of the books in the most spectacular fashion. If the opening few moments serve as any indication, it’s to pay close attention as even the minute characteristics have the capacity to radically alter the context by which events are evaluated. Everything seems to be connected, like pieces in a puzzle, but the shape of the image being constructed is up to the viewer.
Details invade every single frame. For example, a story of a bull told by Leto to Paul before they depart to Arrakis seems trivial at first glance, but the head of said bull makes a constant set of appearances through the film, representing the stature of the Atreides family based on its framing in the room. Thus, a simple verbal mention transforms into a powerful visual motif that remains hidden in plain sight.
Likewise, the soundscape employs heavy use of leitmotifs. Composer Hans Zimmer creates unique musical cues in relation to all the major players- the Atreides, the Harkonnens, the Fremen, the Bene Gesserit, and so on – vying for control of Arrakis and its associated treasures and employs them to convey the constantly shifting power struggles. A scene which starts with the more soothing Atreides theme indicates who’s really in charge once the sound fades out in favor of the whispery, choral theme of the Bene Gesserit. In this sense, the score acts in lieu of traditional voiceovers, giving the film an sense of direction without out-right spelling it out.
By littering the narrative, mise en scène, and soundscape in such fashion, Dune is able to fully immerse the viewer into an ethereal, dream-like experience. Every moment has so much waiting to be interpellated in relation to everything else, that one can’t help get lost in the film’s milieu. Thistruly feels like the culmination of Villenevue’s career up to now. Just like his previous large-scale science-fiction masterpiece, Blade Runner 2049, Villenevue fills every frame with such visual splendor that it becomes hard to not gawk at the screen (especially in IMAX). But with Dune, he puts more faith in the audience to piece together what’s happening without as many overt hints, stringing together surreal and “conventional” in fashion more similar to his cerebral thriller Enemy. That’s not to say there’s no exposition, but said exposition pales in comparison to the amount of subtle world-building done around it, providing just enough to the viewer to help them latch onto and make sense of what else is happening. The end result is a film that grabs full hold of the viewer’s attention, leading them along a path without ever spoiling where the subsequent journey will fully lead.
If there is a problem with Dune, it’s that it ends too soon. Two and a half hours pass by as the slow, cerebral, burn of the film takes hold of the viewers mind. By the time the run-time comes to an end, one is left fully ensnared and is left wanting more, as the spice-fueled dream machine truly feels like its transported the viewer elsewhere.
REPORT CARD
TLDR
Dune is the science-fiction film of a century and is an experience that demands to be seen on the big screen. Villenevue expertly combines epic scale with characters worth investing in, juggling between larger macro-political struggles with intensive internal character struggles. By the time the film ends, viewers will only be left wanting more.
If possible, this is an experience that needs to be experience in a thematical setting, preferably in IMAX, because it so wonderfully demonstrates the transformative power cinema contains.
Rating
10/10
Grade
S
Go to Page 2 for the for the spoiler discussion and more in-depth analysis. Go to Page 3 to view this review’s progress report .
NOTE: This is a new release and the review is based off a theatre viewing. This means the review won’t feature common elements like visual analysis, extended theme analysis, or long-form discussions of the cinematic techniques being used. Once I am able to get a copy of the movie to watch, pause, analyze, and get stills from the review will be updated to match the current site’s standard.
A woman, Marguerite de Carrouges (Jodie Comer), is helped into a black dress by a procession of women for a ceremony. As she’s dressed, two men, Sir Jean de Carrouges (Matt Damon) and Jacques Le Gris (Adam Driver) take up their own ceremonial outfits in the form of knightly armaments. Marguerite is made to stand and watch as the two men get on horseback and engage in a duel to the death with one another. Why? To right a wrong. This is a trial and justice must be rendered.
Marguerite claims that Jacques raped her while her husband, Jean, was out; thus, the duel is meant to settle testimonies. God will let the righteous side prevail. It is under this belief that the two mean ready their horses and charge at one another. Weapons clash against armor and damage is done, but before any outcome is revealed the film cuts to a black screen. Text indicates that Sir Jean de Carrouges’ “truth” will be shown.
This is but the first of three such “truths” that the film will explore, one of three perspectives chronicling the events leading to the duel at hand. The set-up immediately conjures to mind Akira Kurosawa’s masterpiece, Rashomon, a multi-perspectival recounting of a rape that demonstrates, out of many things, the way egoic identifications and layers of subjective distance render new accountings of truth that revel in aporia. While director Ridley Scott’s film shares many traits with Rashomon, namely the use and contrast of parallel retellings of a critical event, it’s far more focused on hammering home a particular set of feminist themes. Its parallel storylines don’t vastly differ from one another such as to offer multiple views of “reality”; rather, they offer vantage points by which to assess the method by which patriarchy renders women as nothing more than pieces of property.
The first two stories follow the truth as told by Jean and Jacques in that order. While the two men are different from one another, the former more battle-ready and the latter erudite, their tales and the manner in which they present their interpretations of the narrative are strikingly similar. Both see themselves as the heroes of their stories and cast the other one as the inferior imbecile needing their assistance. Both are focused on their honor and social victory in the eyes of their king and society at large. Even though their methods to gain the favor of commonwealth differ, their orientation towards the end of being symbolically enshrined – to be enshrined as “hero”.
Most importantly, this manifests in their treatment of Marguerite and by extension women in general. Jean views his wife as nothing more than dowry and the possibility of an heir – an extension of his family name and his symbolic stature. Jacques acts as though he sees her as kindred spirit, but, in reality, he effaces Marguerite’s difference in much the same way as Jean, conferring value to her only because of her proximity to what he considers valuable about himself; in other words, she’s nothing more than an vessel meant to give way for him. Scott emphasizes how the two men’s dispositions render Marguerite’s agency in the same way in spite of their perceived justness via long, often painful sex scenes where Marguerite is rendered nothing more than pleasure object. Rape and consummation are both depicted as nothing more than moments of gratification for their male storytellers.
However, the third “truth”, Marguerite’s perspective, flips the dynamic of both the previous narratives and reveals the dirty underpinnings behind what agency looks like in society where women are no more valuable than livestock kept in the barn, where law is determined by those same men who actively break it, where justice is a consequence not of procedure but of chance. Scott indicates to the viewer that this “truth” should be used as the lens by which to evaluate the other two recounts in the text screen that precedes the perspective. While the textual interludes before Jean and Jacque’s “truths” faded evenly, the one prefacing Marguerite’s lingers on the word “truth”. Her interpretation is the final and most important word for a reason.
Like the two men, Marguerite seeks to be the hero of her own tale. However, her pleasure is not oriented towards seeking some social recognition. As the wife of a boneheaded warrior in Jean, a man who admits to being jealous, she is forced to remain within the confines of his manor. In such a space, her agency is forced to express itself in the upkeep she takes on. Her focus is not on status or doing tasks the “proper way” but on a pragmatic liveliness, and the manner she engages with the world reflects that.
This is best demonstrated in a moment repeated in all three “truths”. Jean introduces Jacques to Marguerite and has her kiss his former enemy in front of the large crowd around the group, visibly demonstrating the restoration of the friendship and socially sanctifying it. Jean’s interpretation of the scene starts with him offering the olive branch in the form of loud declaration followed by letting his wife give a peck on the cheek which he approves of. Jacque’s interpretation starts with him, instead of Jean, offering the olive branch in the form of the same loud declaration followed by receiving a peck on the cheek. He notices a smile on Marguerite’s face during and after the encounter. During both of these retellings, Marguerite is framed in the background of the frame, in between the two men, reinforcing her status as a prop in both of their worldviews.
However, the same scene from Marguerite’s view focuses squarely on her face, eschewing the faces of the men as they offer one another the olive branch. Unlike both of the men’s scenes which emphasize and focus on who actually offered the symbolic gesture, Marguerite’s scene could care less for disambiguating who really did it because to her, no matter who started the processions, she’s still a pretty bow meant to represent that gesture. She kisses because she is expected to do so by the social order and accepts the function, but she doesn’t grant it importance or legitimacy because it obfuscates her desires.
Unfortunately, what she thinks is important isn’t relevant, and the story showcases through the variations in its recounts that symbolic authority overdetermines the feminine subject so severely that even their pleasure is nothing more than a death knell of what women can be. As the wise men of the film explain, women’s sexual pleasure, in the most direct sense, is nothing more than confirmation that pregnancy has been achieved. The stipulation goes so far to imply that a woman who cannot get pregnant is responsible for that predicament because she isn’t achieving pleasure in the same way as her husband. In this way, women’s pleasure is subordinated and their desires are co-opted towards the child; she provides confirmation of her husband’s name in the world.
This is the central conflict at the heart of The Last Duel and what makes even subtle differences between the narratives damning for what they reveal about both truth and the extents people can go to transform it to fit their parameters. The primary actors juggle the nuances between multiple roles and shift between their projected heroic projections to villainous identifications made by someone else with ease. A character like Jacques goes from charming and suave to horrific without either representation tearing the other one down. Both images persist and reveal something deeper about the character and the society that surrounds him.
Speaking of the society, this is a Ridley Scott film and as such doesn’t skimp on the sets or the sense of grandeur. There are extras littering the frame in key moments and their faces reinforce the subtext constantly. Women look upset and distraught and are usually pushed further to the periphery of the frame, in the background. Men are usually jubilant or imposing and are often in the centers of the frame. While most of the film isn’t subtle about its gender analysis, viewing scenes where men and women react so viscerally distinct to the same phenomena underscores the way subjectivity is sutured. At a more basic level, the presence of hordes of people roaming around the lavish sets brings a vitality to the film as moments feel lived in.
However, there are moments where the film lags because of the scripts reluctance to embrace larger differences in the construction of its three respective narratives. There are large sequences that are repeated with subtle nuances that could be delved into but end up feeling, at least on first viewing, to be overly gratuitous. Especially given how explicit some of the themes are made by the characters, it’s an odd choice for how tame some of the narrative divergences are. As opposed to Rashomon, which relishes in provoking differences between its recounts to the point where characters morph entirely into clearly distinct points of view, The Last Duel feels like it scratches the surface of what its story allows. While the same level of variation as Rashomon isn’t necessary and would be a detriment to the stringency of The Last Duel’s themes, more experimentation with the way subjects color their actions would make repeated sequences easier to watch.
Lack of variation isn’t the only factor dulling the film’s momentum from time time. Most of the action set-pieces have a similar effect in causing narrative propulsion to stutter. These long, monotonous battle sequences fail to have the distinctive flair found in Scott’s previous action outings à la Gladiator, lacking the finesse or theatricality to leave meaningful impact. These moments also do little to demonstrate or reinforce character development, so they fall flat and feel semi-disconnected in the otherwise character rich story.
Thankfully, these bumps don’t hinder the otherwise captivating and poignant tale. By the time the final duel becomes the focal point of the film again, the stakes, both narrative and thematic, have been duly set, so there’s a vested interest in determine who wins the battle. The cost of establishing the truth and living by it is made abundantly clear.
REPORT CARD
TLDR
The Last Duel‘s triple-perspective retelling regarding the situations leading up to a rape accusation and its subsequent legal determination provide a great springboard to analyze themes about gender and its relation to authority structures subjectivity is effective even if some of those themes are presented a bit too on the nose. While the film effectively utilizes its multiple vantage points to explore the way gender and subjectivity intersect, it feels like it doesn’t go as far as it’s Rashomon style premise would allow it to venture, rendering it an a great, but lacking work.
Rating
9.2/10
Grade
A
Go to Page 2 for the for the spoiler discussion and more in-depth analysis. Go to Page 3 to view this review’s progress report .
Text card explaining the genealogy of the word ‘sicario’ The modern day usage of ‘Sicario’ means hitman. Establishing shot of a neighborhood in Arizona.Soldiers invade the domestic space. Kate (Emily Blunt) gets ready for the operation. A tank breaks in through the wall. and dust blows everywhere Kate (Emily Blunt) avoids getting shot and kills her assailant. Kate (Emily Blunt) is assisted by Reggie (Daniel Kaluuya) after her encounter. Reggie finds two bodies behind the wall. The film starts with the genealogy of the term “sicario”, a word that initially referred to zealots who killed for their values that now means assassin in Mexico. In other words, the word has transformed from a protector fighting for something to nothing more than a killer. Where does on term end and the other begin? How do they reconcile? These are the questions at the heart of Sicario.
An establishing shot reveals soldiers infiltrating a domestic neighborhood – the homeland has been infiltrated by an enemy hiding in plain sight and the protectors are on their way. Kate, the head of the operation, has her tank bulldoze through the house and then bests an assailant in a gun-fight leading to the individual’s death. However, his bullet ricochet reveals the house in question is nothing more than a mausoleum, filled to the brim with bodies. In other words, the domestic foundation has become the birthplace of the macabre.
The film starts by defining the term ‘sicario’: it was initially used to refer to zealots defending their homeland but means ‘hitman’ in the status quo. Though both interpretations of the word signify a killer, one is oriented around protecting ideals while the other seems to confirm a nihilistic kill-or-be-killed world where no values could persist. This dichotomy between the two meanings of the word represents the battleground Sicario takes place on as it explores what the transition between the terms signifies about the world in a paradigmatic sense.
The establishing shot starts from the vantage point of the idealistic interpretation of the word: a domestic view of a neighborhood in Arizona is interrupted as a group of soldiers, defenders of the homeland, creep into frame while the late Jóhann Jóhannsson’s palpable score reverberates like a droning heartbeat in the background, adding to the feeling of tension. The leader of the group, Kate (Emily Blunt), sits in a tank ready for breach before the vehicle breaks into a house, scattering dust all over the area. She gets down to investigate the residence with her squad but is suddenly caught off guard by a armed resident in the house. She evades his bullet and manages to kill him. The sound calms down. It seems like the dust has settled.
However, his bullet, despite missing her, opens another wound that proves to be even more devastating . The wall, broken in by the impact of the shot, reveals a series of bagged up corpses hiding within – a simple hostage retrieval becomes a mortifying entry into the macabre.
Kate (Emily Blunt) goes outside to vomit. Reggie (Daniel Kaluuya) goes outside to vomit. Officers find a padded cell. A close-up of one of the hidden corpses. The hut blows up. Kate (Emily Blunt) is caught in the debris. A severed arm appears. Kate (Emily Blunt) tries to wash the blood of the day off of her. Kate (Emily Blunt) looks into her clouded image, unable to fully see herself. Just when Kate thinks the situation has settled, an explosion is triggered and the dust which had finally settled is thrown up in bloody aplomb. Kate walks through the hellscape and sees a severed hand for her troubles. At home, she desperately tries to wash the filth of the obscene events out of her body and mind, but as she stares into her self image, it’s clear that her image of the world has already started to change.
Kate immediately goes outside to vomit. Being a soldier doesn’t entail being unaffected by such senseless violence, and the brutality of the situation shakes Kate and her crew. She’s asked by personnel on how to document the situation given its severity. Kate insists that the records reveal everything; transparency is more necessary than ever.
While she tries to get an accurate count on the number of bodies in the house, a group of officers outside find a padlocked door in a shed and try and open it. The cuts and expectations established previously lead the viewer to think it’s more bodies hidden away, but the intense heartbeat track comes back signaling shifting times. Suddenly, the shed explodes.
Debris and dust scatter everywhere, obfuscating the frame, and Kate is once again lost in the fog of the situation, unable to see anything besides the carnage. The domestic area turned mausoleum has now become the site of an explosion – suburbia rendered into a site of gratuitous violence. In her efforts to preserve the rule of law, Kate finds herself soaked with so much blood that she can’t seem to scrub it all off in the shower. As she looks into a clouded reflection of herself in her bathroom mirror, it’s clear her more idealistic worldview has been delivered a tremendous blow.
Kate’s superiors speak to Matt (Josh Brolin) about her qualifications. Kate (Emily Blunt) addresses Matt (Josh Brolin) and her superiors. Kate notices that Matt is wearing flip-flops.Kate is offered an opportunity to deal with the people “really responsible” for the violence she saw by an man, initially framed as imposing and mysterious, named Matt. After questioning Kate and informing of her of his mission, she volunteers for his task force and leaves the area, emboldened to achieve her mission. However, as she leaves she notices Matt’s attire is completely distinct from everyone else. He’s in shorts and flip-flops as opposed to a suit and boots. The disjunct between personality, mission, and appearance all serve to highlight the way image is modulated and not defined. The question becomes why Matt is presenting himself in this way and the answer has to do with the themes the film tries to develop.
The next day comes. Kate and her partner on the force, Reggie (Daniel Kaluuya), wait outside of a glass-paned room as their superiors discuss the previous day’s mission. A man speaks to the group with the camera positioned to his back. His framing suggests importance and a sense of mystery. He asks about Kate and Reggie’s respective backgrounds, approving of Kate’s but rejecting Reggie upon hearing about his legal education. The group calls Kate in and introduces her to the man of the hour, Matt (Josh Brolin).
First, he asks her about her relationship and child status. He’s abrupt and straight to the point. She responds she’s both divorced and childless. He tells her he’s hunting the cartels behind the bodies and bombings. She expresses interest. Her superior, Forsing (Jeffrey Donovan) tells her that joining such a task-force requires volunteering for the position. She asks Matt if they’ll be able to hold the people who committed the acts responsible. He guarantees that they’ll be able to deal with the masterminds behind the operation itself.
She agrees with no hesitation and her journey begins. However, as she leaves the room, she notices that the charming, yet serious Matt, shrouded in mystery, is wearing flip-flops in sharp contrast to everyone else in the room wearing business professional clothing – another indication that appearances are not to be trusted. Images are always imbued with an purpose and can’t be taken at face value.
Establishing shot of Nogales, Mexico. Silvio (Maximiliano Hernández) is woken by his son. Silvio (Maximiliano Hernández) puts on his police uniform and walks his son to the soccer field. The film cuts to Mexico and establishes another domestic hub; this time the subjects are Silvio, a cop, and his wife and son. Though seemingly a respite, the turn to a house in the wake of the destruction of another house along with the invocation of Mexico and cartel violence is anxiety inducing because it serves as the nexus point of multiple points of concern. It may be peaceful for now, but the story has confirmed that this will be a site of turmoil later. The family’s journey here is a counterpoint to Kate’s own journey.
The film cuts to a neighborhood in Nogales, Mexico. A young boy wakes up his father, Silvio(Maximiliano Hernández), to ask him to play soccer. Silvio gets up, eats breakfast while getting a nice helping of side-eye from his wife, puts on his police uniform, and then proceeds to take his son out on a walk. This adjunct narrative is a sense of normalcy that gives the viewer a reprieve from the violence; however, its presence immediately generates a sense of unease. The opening’s mention of Mexico in relation to sicario qua assassin, the eruption of violence in the American residence, the focus on cartel violence, and Silvio’s status as police officer transform a seemingly benign scene and moment into one that threatens to become catastrophic.
Reggie is sent home while Kate (Emily Blunt) is allowed to proceed. Kate (Emily Blunt) sees an unknown man(Benicio del Toro) near the plane along with Matt(Josh Brolin).The plane flies over a mountain whose size engulfs it. The route to Kate’s first mission sets up the twists and turns to come. Despite being legally permitted, Reggie, the lawyer, is turned away at the gates. When Kate gets to the airplane, she meets another mysterious figure who she was unaware of. Then when she’s on the plane, this figure, Alejandro, reveals that the location of the mission is not in the United States but is in Mexico instead. As the plane makes it’s way to its destination, its shadow is swallowed by the wild canvas of the mountains – a premonition of things to come and a confirmation that Kate is going to be engulfed by the task at hand.
Back in the United Sates, Reggie drives Kate to her first day on Matt’s team. She’s told she’s going to El Paso with them on some preliminary task-work. However, upon getting to the gate, Reggie is denied access and the uncertainty about the situation increases. The emissary of the law is not allowed to pry his eyes upon this supposedly legal execution of justice. He’s forced to leave as Kate continues forward.
As she gets closer to the plane, another man, with his head turned around as to disguise his visage, appears at the plane’s tail. Matt comes out to greet Kate letting her know that the wayward man is Alejandro (Benicio del Toro) – another unexpected surprise. The trio get on the plane and Alejandro asks Kate if she’s ever been to Juárez; the shoe fully drops and the pretenses dissipate as Kate realizes that the mission she’s signed up for is far more expansive than she could have imagined.
While the nature of where Sicario mysteries lead is fairly by the books, the way its cinematically rendered gives it a poignancy that elevates the film into something special. Screenwriter Taylor Sheridan’s script is propulsive and juggles multiple storylines, giving director Denis Villenevue the ability to flex his muscles and leave his mark of the genre. Instead of focusing on the mystery, Villenevue repeatedly turns the viewer’s attention to the dichotomy introduced at the film’s start by utilizing parallels in characters and groups to demonstrate the way the terms and the manner by which they’re used to categorize can rapidly shift .
There’s an implied distinction between between killing while oriented towards an ideal that stands for something greater than oneself and killing for the sake of something material, like wealth. The former position is one that’s idealistic and moves towards a vision of a “just” world. The latter is one that’s nihilistic and treats the world of winner-take-all. Or is that really the case? Are the two ideas separate or do they bleed into one another? Could one assassinate as an ideal or choose to assassinate in order to move towards an ideal? Villeneuve allows these questions to fester by taking the parallel’s Sheridan’s script sets up between the cartel and the US government, the Mexican police force and the American police force, and so on, and forces the viewer to play a horrifying game of compare and contrast.
One act of violence by one side is met by a seemingly equal atrocious act on the other. A “good” character postures and makes a comment on a “bad” character but then takes action that seems just as egregious. Villeneuve chooses to showcase the “immoral” bouts of violence in more explicit detail and withhold the brutality within the “ethical” instances of violence. He gives just enough information for the viewer to imagine how a scene would progress given both the context clues and the explicit parallels, forcing the audience to come to their own conclusions regarding the mechanics and ethics underpinning certain bouts of brutality. The subjective process of imagining the violence generates an uncomfortable proximity to the situation and forces us to deal with the contradictions in values.
This move also generates an empathetic connection with Kate who is thrust into the same world of twists, turns, and moments of depravity and forced to find stable footing in spite of it all. The first act sets up Kate as resourceful, honest, and passionate. She dodges a bullet, kills an assailant, takes control of her group, and wants to achieve justice – an ideal protagonist to root for. However, the moment she volunteers to achieve her ethical vision, she’s forced into a world where friend and foe mean very little, and the boundaries between what the “good” and “evil” are doing is suspect. Thus, an action of violence which may be immediately justified as necessary can be questioned because the viewer experiences it with Kate; she’s a moral barometer that lets us traverse the hazy backdrop the film plays against.
Sicario’s genre peers would usually feature a character like Alejandro or Matt as the lead – a burly man of mystery ready to whatever it takes to get the job done. However, the choice to have the lead be a highly capable woman with her morals intact in a sea of men and violence provides a vantage point that gives the otherwise gratuitous moments of sheer visceral terror a counterpoint that has heft. She’s not a damsel in distress, and she’s not some battle-hardened veteran looking for a fight; she’s just a competent soldier looking to do the right thing in circumstances that go against everything she’s been taught to accept. Blunt exemplifies this by constantly modulating between a soldier capable of holding her own and someone way out of their depth being racked by panic. She’s the perfect vehicle for both her character and the moral fiber of the film. By building up her competency and then slowly revealing its limits within a brutal, new environment, the film is able to push forward new ground on a story and make what would otherwise be cliché’s into uncomfortable moments to unpackage.
In fact, it’s because Kate is presented as competent in the context of what she’s signed up to do that otherwise passive scenes on her part are absolutely dread inducing. For example, as opposed to a conventional car chase scene with professionals chasing after one another, a traffic jam scene where assailants can be in any car and the protagonist is a fish out of water is much more dreadful. Because Kate is established as capable, the film is able to emphasize just how unforgiving the reality of the cartel violence and dealing with them can be; the rules of war don’t do anything in guerilla situations. Thus, her position gives impetus not only to the primary questions of the film but allow the visceral moments to have genuine stakes associated with them.
Put together with the parallel storylines and the near-perfect pacing of the narrative, Sicario certainly merits a comparison to the Coen brothers’ masterpiece, No Country For Old Men, a neo-Western following multiple characters who hunt and are being hunted by one another. Like No Country, Sicario presents a dark vision of an age without values, where the values of older days have seemingly faded away to the gusts of apathy and violence. While Sicario may not be as ambitious in terms of its narrative construction and direction, it certainly evokes a similar feeling of wandering through a foreign land where sense and reason have vacated the premises.
However, Sicario does match No Country when it comes to its visuals. Serving as director of photography on both films, Roger Deakins gives Villeneuve’s vision the room it needs to breath and fully take hold. Dust in the air, shadowy environments, and ever-present sources of reflection reveal the complexity inherent in seemingly straight-forward situations by introducing a visual opacity which accentuates the themes. Nothing is what it seems and it’s within the shadows cast by projections that the “truth” can be ascertained; there’s a space between words and the paradigms they operate within.
Consequently, this makes Sicario a must-see experience for any fan of cinema ranging from the casual fan looking for an exciting time to the cinephile looking for something heftier to sink their teeth into. While veterans of cartel thrillers might be less surprised by plot twists, the sheer culmination of skill including, but not limited to, Deakins camera work, the late Jóhann Jóhannsson’s adrenaline-pumping propulsive score, Blunt’s humanistic yet confident performance, and of course, Villeneuve’s brilliant ability to put all these elements together makes this an experience no one should miss. If nothing else, the final few moments of the film exemplify how dedication to craft can elevate even a small movement into a grand gesture.
REPORT CARD
TLDR
Sicario is the rare movie that offers a totally engrossing time from start to finish across different types of moviegoers. With its propulsive narrative, fantastic acting, bloody and well-executed set-pieces, and its dark and foreboding score, the experience stays entertaining the whole time. However, it’s use of Emily Blunt in the role of the main character gives the movie a humanity and a vantage point that transforms it into a meditation on violence and the reality of the rule of law. It’s heady without being alienating and even more engaging as a result.
Rating
10/10
Grade
S
Go to Page 2for the for the spoiler discussion and more in-depth analysis. Go to Page 3to view this review’s progress report .
Chris Hemsworth as Thor Tom Hiddleston as Loki Anthony Hopkins as Odin Idris Elba as Heimdall Colm Feore as Laufey Natalie Portman as Jane Foster Stellan Skarsgård as Erik Selvig
Thor (Chris Hemsworth), God of Thunder and son of Odin (Anthony Perkins), is banished by his father and stripped of his mighty hammer Mjöllnir for having attempted an invasion of the Frost Giant’s home of Jotunheim in retaliation to the giant’s interruption of his own crowning ceremony. Now instead of being the next king, he is cast aside from his home of Asgard; his purpose is now lost and none of his friends are are able to stop Odin’s judgement. Heimdall (Idris Elba), both Thor’s friend and the guardian of the bifröst , a bridge capable of transporting anyone to any location, is forced to send the power God of thunder away. Thus, Thor is transported to the planet of Earth, where he immediately makes contact with Jane Foster (Natalie Portman), a young astrophysicist who had been following weather fluctuations, which unbeknownst to her had been tied to the use of bifröst.
The narrative is ambitious; on one hand it’s an attempt to tell the tale of Thor’s succession with epic familial stakes and on another hand it’s an attempt to meld the fantastical worlds present in the MCU (Marvel Cinematic Universe) with the scientific excursions demonstrated so far in Iron Manand The Incredible Hulkin order to create a bridge to more complex directions. Unfortunately, that ambition can’t make up for the film’s inability to meld the worlds of Asgard and the Earth off one another in a fluid and mutually beneficial manner. Instead of helping one another, the halves of the movie feel disjointed with another and often times feel like they’re intruding – like they belong in different films.
Establishing shot of Jane and company in Puente Antiguo, New Mexico.
Jane (Natalie Portman) hits Thor (Chris Hemsworth) with her car.
Odin gives a voiceover as the film cuts to Tonsberg,Norway.
The order of the opening sequence is an odd choice that demonstrates the key problem with Thor – it’s inability to meld the human and fantasy storylines in a cohesive and engaging manner.
For example, the start of the movie opens on Jane looking for signs of her phenomena. She gets evidence, gets excited, and then drives towards the event where she ends up hitting Thor with her car. She asks where he came from at which point the film cuts to a voice-over by Odin in 965 A.D. where he goes over and explains the history of mankind. The viewer stays with Odin and Asgard for close to 30 minutes before cutting back to Jane and her crash with Thor, which is treated as a comedic moment. The epic intensity and impact of Thor’s exile immediately becomes the butt of a joke and the rest of the story follows; moments of intensity in the Asgardian moments trade off with comedic, fish out of water human moments which makes it impossible for emotional resonance to take hold at any important moments. This dichotomy is most pronounced in Patrick Doyle’s score which flips from seemingly epic to screw-ball comedy whenever the Asgardian plot threads meet up with the human ones.
Alas, the pitiful characterization of anyone not named Thor and Loki (Tom Hiddleston) hardly helps; the hollow Asgardian and human entourages that are meant to be foils for one another and Thor’s allies only serve to waste screen-time that could have been better spent. That’s the key reason why Iron Man, which also starts with its hero in a low point before cutting back to how he got there, is able to get the audience invested in what’s to come; everyone’s relationship to Tony Stark is established and we get a good sense of who he is, why he is the way he is, and how the people close to him deal with his personality quirks. Thor on the other hand does nothing like this for its titular character. Thor’s closest friends get no development: it’s impossible to tell them apart from one another let alone how they matter to Thor. Likewise, how Thor came to be his pompous and belligerent self and managed to inspire so much faith from those around him is less so explained and more just asserted.
This lack of grounding makes Thor’s subsequent meeting with Jane and her allies less relevant. Instead of being able to serve as ways to humanize Thor and help him grow into a hero worthy of redemption, thereby combining the two halves of the story, they seemingly transport him to a whole other narrative instead. Instead of epic, we get a meet-cute that reduces Thor, the God of Thunder, to a walking set of goofy abs and transforms Jane, an scientist devoted to her research, to a woman smitten by schoolgirl love. It’s precisely because these two worlds don’t line up with each other thematically that the movie then has to waste additional time introducing a whole other villain and sub-plot to help Thor get from point A to point B.
Imagine if the opening of the film started with Odin’s monologue about the history of Asgard and the 9 realms. We could see Thor, the warriors Three (Ray Stevenson, Tadanobu Asano, Josh Dallas), Lady Sif(Jaimie Alexander), and Loki go around and engage in battles through the realms which would give director Kenneth Branagh an opportunity to distinguish the characters from one another. Thor’s headstrong and impulsive nature could be better established along with the nature of his relationships to his entourage. Each battle would require Heimdall to open the bifröst whose energy signature would be tracked by Jane. At these moments, the movie could have cut momentarily towards Jane trying to tie the nature of the events together becoming more and more fanatically attached to it.
This would make Thor and Jane’s collision with one another and their subsequent relationship would be more believable. Jane’s differences from his usual group would be pronounced and her enthusiasm in following him would stem not from his status as a hunk but rather as living proof of her research. Furthermore, many of the latter sequences of characters explaining their motivations could be removed because hopefully those details would be fleshed out in the opening Asgard section. As the film is now, these additional bits of exposition are needed to flesh out the stakes and move the story along. Removing them would make a leaner and more cohesive overall narrative.
Thor (Chris Hemsworth) is captured by Coulson’s men.
Heimdall (Idris Elba) sees Thor’s capture.
Heimdall (Idris Elba) sees all events occurring within the 9 realms.
Branagh uses this movement once and refers to it via the character’s dialogue multiple times. I wish he stuck more to showing and utilized Heimdall’s ability to piece together plot threads to move from the Asgardian to the Earth plotlines in thematic fashion. It would make for a more visually interesting story, establish Heimdall’s power, enable the “twist” in the story better by giving it more room to grow off screen in justifiable fashion, and potentially open up the ending to more wonderous possibilities. Instead, we just get teased with a one-of that barely scratches the surface.
Frustratingly, Branagh demonstrates that he’s more than capable of interweaving between the two storylines in neat movements when he wants, but he chooses not to when it would be opportune. Heimdall, given his role as watcher of the bridge, is shown to be able to pay attention to any event happening in the nine realms. As such, certain scenes reveal that Heimdall is actually seeing them which helps the movie switch from Asgard to human and back with each. However, Branagh rarely uses the Heimdall transition technique. Instead, of utilizing the gatekeeper as a way to swap between parallel plot techniques and introduce a common visual motif, the movie is more than satisfied mentioning and using Heimdall’s skill a few times and then dropping it.
Jane (Natalie Portman) looks at the space phenomena.
Odin (Anthony Hopkins) looks at Laufey.
Selvig ( Stellan Skarsgård ) talks to Coulson.
As a horror fan, I love canted angles, but even within horror they have an established purpose to make them feel more important. Thor lacks that purpose and tosses in canted angles in every type of shot whether it be Odin engaging in war or Professor Selvig talking to Agent Coulson. This is one of the many visual issues with the film that rob its grandiose moments of the impact they would need to feel lasting.
This inconsistency in use extends to all the visual flourishes on display. At one moment Branagh will have the camera swoop from the top of Asgard to the bottom in one fluid moment, while at other moments he’ll just cut without abandon to showcase character reactions. Like previously mentioned, canted angles are on full display from start to finish. However, the choice of which scenes are shot with the tilted angles seems completely at random, rendering their selection confusing. Multiple moments will feature the change in angle and a switch back to normal for no other reason than someone fancied them. Consequently, the discord from the visual and audio swaps makes the incongruity between the Asgardian and human storylines all the more palpable. It’s all one big jumbling mess.
Therefore, while Thor isn’t quite the wreckage The Incredible Hulk is, it’s a far cry from the precise and slicked out Iron Man. It provides a plot that has points that are competently expected on their own, but it never once provides the momentum or composition capable of letting those points build off and complement one another. The end result is a grab-bag of decent points swimming around a pool of mainly bland and unmemorable scenes that teases a great film filled with familiar drama and romance but rarely delivers anywhere close on its potential.
REPORT CARD
TLDR
Thor is a series of interesting ideas that fail to meld into a story that can sustain interest for longer than single scenes. The script gives the actors few moments to sell the gravitas of what’s happening – a feeling which is further undermined by the film’s own inability in determining whether or not it wants to be a serious epic of a cutesy rom-com. The end result is a film that lacks any staying power after the fact.
Rating
5.9/10
Grade
D+
Go to Page 2for the for the spoiler discussion and more in-depth analysis. Go to Page 3to view this review’s progress report .
Edward Norton as Bruce Banner/The Hulk (Voice by Lou Ferrigno) Liv Tyler as Betty Ross William Hurt as General Ross Tim Roth as Emil Blonsky / Abomination
Bruce Banner (Edward Norton) tests his Gamma treatment on himself. Bruce transforms into the Hulk. He sees Betty (Liv Tyler) through the windows. The Hulk beats Betty (Liv Tyler) viciously, giving her serious injuries. Bruce (Edward Norton) touches Betty (Liv Tyler) tenderly. Bruce flashes back to fonder times with Betty (Liv Tyler).General Ross (William Hurt) looks at maps to locate Banner. Confidential information from Stark Industries is displayed. A metronome is shown. The camera pushes in on Betty (Liv Tyler) in her hospital bed. This montage qua vision fades as Bruce( Edward Norton) stops the metronome. Bruce (Edward Norton) has a count of the number of days between his incidents next to him. The opening montage is an narrative mess that informs the audience of very little if they don’t have context already on top of being a formal mess in the way it presents the sequence. The start of the sequence with the color tinting and longing shots of Betty would suggest that this is Bruce’s fragmented memory post incident, but shots of maps, General Ross, and confidential documents show up partway through. None of these elements are items that Bruce should be privy, so their inclusion makes it seem as though the montage is just a non-diegetic summation for the audience that has nothing to do with Bruce’s perspective. This confusion is exacerbated as the sequence ends with a push in on Betty which transforms into the ringing of the metronome that Bruce reaches out to push. It seems certain that this was his vision, but the confusion in form makes the rest of the movie harder to evaluate as a result. Case in point, the count next to him loses a lot of potential as a storytelling barometer and a way of getting the inside track of Bruce’s psyche. Instead, it just exists as a way to give the audience random updates.
The movie starts with a montage set to Craig Armstrong’s epic and triumphant score which almost tricks the viewer into thinking that the title sequence is doing something special. In reality, the 3-minute introduction sequence is a formal nightmare and makes the themes and ideas of the story hard to decipher at first. Instead of setting the film’s pace and giving it a unique voice, the introduction feels like a cheap way of getting to the “real” story.
First, the initial images of the montage make it feel like this recollection of memories is from Bruce Banner’s (Edward Norton) fragmented point-of-view. As such, the repetition of certain key scenes – namely Bruce’s partner, Betty (Liv Tyler) being injured after he transformed into the Hulk – should suggest Bruce’s pre-occupation. The scenes are even tinted in green suggesting they might be an effect of the Hulk’s influence on Banner’s brain.
However, at the halfway point of the introduction, scenes that are clearly not from Bruce’s point-of-view enter. For example, General Ross is seen looking for Bruce at one point and maps along with relevant documentation prop up on the screen to reinforce that Bruce is being hunted. Given that he’s on the run, it seems impossible that he’d be privy to this information which begs the question: why are these moments in the montage?
One could chalk it up to just quick storytelling, but the sequence ends in such a way as if to suggest that it is in fact Banner recalling his past. The montage ends as the camera pushes in on Betty’s injury before suddenly cutting to a metronome, an item featured in the montage intermittently at random moments, which Banner grabs and stops. He sits center frame and then a counter appears next to him indicating it’s been 158 days since his last “incident.” Is this counter his mental barometer now perhaps because days to him only exist if he’s not the Hulk or is it a mechanism of the movie to inform the audience of the time between transformations? Because of the sloppy nature of the montage, this determination is impossible make.
The second issue with the introduction is also an issue I expect a few readers to run into: the characters and events depicted in the montage require prior context to have any chance of being relevant to the viewer. Given that Ang Lee’s Hulk came out in 2003, it’s reasonable that Marvel and screen-writer Zak Pen wanted to avoid re-hashing the origin story and chose to truncate it; the issue is the emotional core of the story being told in The Incredible Hulk is contingent on understanding the Hulk’s origin. This issue is even more pronounced because even though The Incredible Hulk could work as a spiritual sequel to Lee’s film, there are enough differences in how Bruce gets and relates to his “Hulk” power that would justify time spent explaining the nuance to the audience.
It’s especially confusing how this movie got approved given how clear Iron Man, the first installment of the Marvel Cinematic Universe (MCU) , ended up being for audiences unfamiliar with the character. Coming right off the heels of one of the best super-hero movies was always going to be rough, but The Incredible Hulk doesn’t make the situation any easier for itself. The issue with the film isn’t even just the botched origin story. Unlike Marvel’s reboot of Spiderman in the form of Homecoming, which truncated the origin story which had been told twice before in the 21st century, The Incredible Hulk doesn’t try and tell a story that can ride its own coattails and get the audience invested with or without previous interest.
Betty (Liv Tyler) and Bruce (Edward Norton) reunite in the rain. Bruce (Edward Norton) laughs about putting on large purple pants that Betty (Liv Tyler) tries to get him to wear. Betty (Liv Tyler) and Bruce (Edward Norton ) argue about todo with a medal that belongs to a “her” that’s never specified. Even though it should be one of the driving forces of the film, Betty and Bruce’s relationship is anything but electric. Their scenes feature nothing but quips, meaningless banter, or references to events alluded to in the flashback montage at the start of the film that are never shown. Even after watching the film, I could not tell you why either character was in love with the other, the nature of what their relationship dynamic used to be, or why they were so willing to get back together after years of separation (especially in Betty’s case) . The movie constantly tells the audience that the couple is in love, but the duo never acts or moves in a way that suggests any real chemistry. This becomes a problem when the movie so obviously wants to rest its emotional heft on this thread and spends the screen-time on the couple that would be capable of achieving the same if done more rigorously.
For example, one of the primary driving forces behind Banner’s desire to control his Hulk state is his desire to eventually get back with Betty. This motivation is his primary purpose for any and all action within the story, outside of some vague ethical concerns about his research which are never explained. The movie tells us as much with the montage which features a moment where Banner flashbacks within the sequence qua memory recall to an even more intimate encounter with her.
Yet, when the couple finally get to talking and meeting with one another there’s absolutely no chemistry between them. Their conversations devolve to quips, useless chitter-chatter, and verbal reminders that they love each other. They’re seeing each for the first time in years and the director and screenwriter can’t think of any possible things they would want to mention to one another again? It feels more like they’re acquaintances running into one another than lovers who have been forcibly separated for years on end. The golden rule is to show and not tell, and The Incredible Hulk never shows; instead, it prefers to reiterate what was shown in the montage and use the shallow scaffolding created off those minute impressions to leverage interest in where the story goes. The couple loves each other because they love each other. The push just doesn’t work and the emotions are missing which makes caring during any of the tense sequences that much harder.
Just to give context, within 15 minutes Iron Man manages to explain its protagonist’s, Tony Stark’s motivations, relationships with key persons in the movie, primary character arc, and foreshadow the eventual final battle. In that same time frame, The Incredibly Hulk explains that Bruce has been trying to figure out to control his anger since his incident, that he thinks about Betty a lot, and then just gets to the first chase sequence in a series of many. Even by the end of the movie’s run-time, the amount of information learned doesn’t actually increase by a meaningful margin. The plot is nothing more than a vehicle to get Banner from point A to point B in the hopes for a Hulk transformation and fight.
The Hulk looks menacingly from the shadows. The Hulk looks agitated as the flames go off behind him and the water pelts. down. The Hulk sits with Betty (Liv Tyler) and is barely noticable from the background rocks. Despite showing visually arresting close-ups of the Hulk that emphasize his dangerous nature and dual personality in relation to Banner, the movie never manages to nail a fantastic long Hulk scene. The psychological divide between the angry, malicious looking Hulk and the calm and timid banner is never explored in the transformation or discussion of the phenomenon. The action and drama set-pieces that feature the Hulk often fail because the color contrast in them de-emphasizes the importance and presence of the Hulk. For example. when the Hulk is watching over Betty on the mountain ranges, he blends in with the rocks surrounding him. Even though the camera spends time on the duo, the image itself leaves very little impact.
Now, this approach would work if they either showcased the Hulk in such a way as to develop Bruce’s character and dynamic or, in a more visceral sense, just let their CGI monster go wild in dynamic action set pieces. Instead, Banner’s transformations are always marred by some other visual distraction and/or a color grading that makes it hard to distinguish his figure. He’s on the screen but doesn’t pop out and get to actually show off. Banner makes fun of the iconic purple pants his character normally wears in a meta-comedy moment, but the reason purple is a great color with the Hulk is because it lets his green shine.
This is made all the more frustrating because it’s clear that Leterrier wanted to go for a green aesthetic. Plenty of shots feature green in the set design; the issue is these greens make the contrast between Hulk and the environment even worse and end up crowding the hulking green mammoth out of the frames he should be a star in. There are a few moments where the camera lingers on a Hulk’s face in a close-up and we get to see beautiful contrasts in his face and a rich texture in the colors. Unfortunately, these moments are few and far in between; the movie usually showcases its showstopper poorly.
Thankfully, the movie spends a decent amount of time on developing Emil Blonsky(Tim Roth). We get to know him as a veteran player who takes the mission seriously and early conversations even set him as the soldier to Banner’s scientist. While the movie does very little with Banner’s scientist storyline, choosing both not to investigate why he would test the “Hulk experiment” on himself or what he wanted, it does go deeper into Blonsky’s motivations and ties his eventual transformations to his character’s’ motivations. It doesn’t matter that the character is shallow; Roth is so amped up about being cruel, militaristic, and bloodthirsty beyond reason that we can get behind his character. Woefully, the movie throws away this saving grace in the third act by replacing Roth with a CGI creature; one less performance capable of galvanizing interest in the fights to come.
Banner clicks on a simple Desktop application. He gets to a remote chat login screen where he puts in in no info. His message is automatically encrypted. The solution implemented to catch Banner is so simple that it reinforces just how lazy the messaging system was treated. One of the largest culprits of lazy storytelling comes from the way Banner communicates with Mr. Blue. It’s shown that he’s sending encrypted messages and is a sleuth who can avoid detection. However, his process of security and encryption is non-existent. He’s using the defaults on a machine that has a miracle software attached to it. The design of the application raises questions on how the government didn’t easily figure out what was happening. They easily demonstrate they can parse through every message and find a location, but we’re somehow expected to believe they couldn’t find a single mention of any issue over years of parsing that would lead back to Banner?
It’s not that the story doesn’t have interesting characters or that it can’t go towards more interesting storylines. It’s just that every story decision feels like the easiest path towards the next plot beat. Case in point, Banner communicates with a secret contact to find a cure to the “Hulk” problem. The way he gets to the contact platform is literally through clicking an application, getting to a chat screen with no place to put in long in information, and then “auto-encrypting” the chat. I don’t expect a complicated encryption process, but I expect the process to be at least be complicated enough for me to believe that the antagonists cannot easily access this information.
However, in this film, the government’s crack-job solution to the messaging platform that Banner has used for apparent YEARS is to put a simple parser out to search for the code names the two are using and then coming upon the duo almost instantly. If the introductory montage didn’t stress that Banner has been sleuthing around the government for years and that the government has been actively pursuing him as per Ross’s command, the laziness wouldn’t be so apparent. Unfortunately, this example of blatantly “rushing” towards the next plot point is one of many. A few can be handled. A litany makes for an unremarkable time. The end result is a skeleton of a espionage movie that never tries to surprise the audience.
Frustratingly, the movie has all the parts necessary to do something intriguing, but it constantly chooses to underutilize them in an attempt to deliver a product that’s “good enough.” It’s a shame because a few tweaks and the movie could have been a psychological navigation of the “Hulk” condition. The opening montage is an attempt at showing how the experiment has fractured Banner’s mind. Imagine if the movie then followed Banner as he tries to figure out a way to control it as opposed to trying to get some mumbo-jumbo cure that acts as nothing more than a MacGuffin. Additionally, the cutaways to distorted green visions, if handled with regards to Banner and the Hulk’s character arcs, could be moments of progression between them. Instead, they’re just quick visuals meant to demonstrate the presence of Banner’s condition – a fact we are well aware of.
Needless to say, the psychological angle was ready and available to dive into, even within the parameters of the script. Some of the movie’s best scenes involve the Hulk showcasing a darker, and more evil disposition. Close-ups of his face showcase an intensity that’s missing from Norton’s face. The movie could have very easily used this juxtaposition to explore even the simplest ideas of good and bad if not something more complex like the Hulk as representative of id and Banner as ego. Furthermore, the movie attempts to use fragmented green-tinted memory recollection sequences as a call-back to the opening montage and as an indication of Banner’s damaged mental state. However, just like the opening, these moments showcase images and details that tells the viewer absolutely nothing of relevance regarding Bruce’s connections or motivations. At the very least, if they presented a warped perspective of scenes, an altered perspective to Bruce’s, these moments could help develop Hulk as a character and juxtapose both sides of the green hero. Instead, the technique is used to just reinforce the same points we already know.
Sadly, there’s a severe lack of effort made at letting the characters and the actors shine through. It’s hard to blame Norton for not getting the audience invested in his character, when all he has to work with are jokes and long chase and walk sequences that are adorned with Armstrong’s rich and emotionally evocative score.
The film tries so hard to use the score to carry the weight of longer A-to-B sections, but Suspiria this movie is not; The Incredible Hulk lacks the grandiose compositions, cinematography, and editing needed to let Armstrong’s music be appreciated. The visuals are safe and milquetoast and drag down the rich and riveting score which is is never given any time to rest because any dead time has to be filled with it. Music is used used to propel all the emotional momentum in the film because the story proper doesn’t give the actors enough material to imbue their characters with passions that would get us to care about their tribulations. The score attempts to generate that momentum, but the lack of any help from any other cinematic element makes the mission impossible.
Alas, this is why The Incredible Hulk marks the low-point of the MCU. It’s a film that feels and actively shows its status as nothing more than a cog in the machine. There’s no flair in it’s presentation or composition which end up making the hollow and threadbare story look all the more lazy and shoddy when on display. The actors are given such little direction on what their characters motivations are or why those desires are they way the are and this lack of guidance carries over to the narrative which often feels like its being forcefully dragged from place to place. There are brief moments of joy, especially when the Hulk is allowed to be the star of the scene, but these moments are so brief that can’t be used to justify watching the entire movie. It’s a shame for fans of the green behemoth, but you’re better off watching later MCU installments ,Thor Ragnarok especially, or even Lee’s older Hulk for nuanced and/or visually interesting story beats.
REPORT CARD
TLDR
The Incredible Hulk is a movie that exists more to push the MCU along than anything else. Outside of Craig Armstrong’s score and a few neat shots, this chronicle of the green behemoth offers very little in terms of engaging content capable. The story is predictable, lazily told, and emotionally empty. Instead of focusing on the interesting psychological angles presented by the narrative, the movie is more than satisfied with giving just enough information to move to the next point until the whole journey is over.
Only MCU completionists or super fans of the Hulk should give this a watch.
Rating
4.3
Grade
F
Go to Page 2for the for the spoiler discussion and more in-depth analysis. Go to Page 3to view this review’s progress report .
Robert Downey Jr.as Tony Stark Terrence Howard as James “Rhodey” Rhodes Gwyneth Paltrow as Virginia “Pepper” Potts Jeff Bridges as Obadiah Stane Shaun Toubas as Yinsen
AC/DC’s “Back in Black” plays from Tony’s personal radio which looks out of place in the tank.
Tony sees one of his company’s missiles land next to him.
Tony (Robert Downey Jr.) is punctured by the blast shrapnel as the blinding sun hovers over him.
The sun fades to a blinding light source.
Tony (Robert Downey Jr.) is captured by the 10 Rings.
The opening of the movie establishes that we’re in a desert. The tank convoy seems to be subsumed by the environment around it. This imposing environment is disrupted as we cut to the tank Tony is in. His personal boombox blasts rock music in protests against the silent environment as he likewise tries to coax the nervous soldiers around him into becoming more jovial. This fun is immediately shattered as Tony is grievously injured by one of his own missiles. He wakes up from his injury captured by a terrorist group at which point the movie cuts to 36 hours in the past.
We start in media res as Tony Stark( Robert Downey Jr.) , a billionaire inventor and weapons manufacturer, tries to ease the tension in a tank full nervous soldiers. His jovial and comedic décor feels as out of place in the vehicle as the presence of AC/DC’s “Back in Black” does playing in the soundscape of a barren wasteland (from a diegetic source at that: Tony’s personal radio); a rock and roll persona and sound trying to make their impact felt in a war-torn environment seems the perfect analogy for the story to come.
Tony’s presence breaks through to the soldiers who finally feel at ease with his celebrity behavior. A soldier asks to take a picture and puts up a peace sign to which Tony comments that it’s because of peace that he’s still in business; weapons in war are needed for eventual tranquility. The soldier puts up the peace sign for the picture at which point the convoy is ambushed, the soldiers are killed, and Tony experiences firsthand the devastation of his own weapons as one of his missiles lands near him, explodes, and sends shrapnel straight into his chest. A peace achieved through war imploding as peace breaks to war. Poetic.
The screen dissolves from the blinding hot sun Tony stares at while bleeding out to a lighting fixture. We cut to Tony being held hostage in a cave by terrorist figures. The title card drops and we go back in time 36 hours to when Tony was living the life we’d expect of a “genius, billionaire, playboy, philanthropist”. He misses a conference in his honor in lieu of gambling with groupies. He deflects criticism of his war profiteering with quips and flirtatious machinations. Any serious matter meets him and turns into something fun-filled and fantastic instead, but we know how his story will eventually go.
While the structure of the opening isn’t as ambitious as something like Nolan’s Batman Begins (which also starts in media res), but extends the layering of different timelines to more effectively demonstrate its protagonists core traits and paths forward for growth, it does a good enough job of keeping the audience enthused and invested in Tony’s journey. We know how Tony’s character traits have led him to where he is and as such can better appreciate and focus on his development through the film. It’s at this point we return to Tony in his current situation, trapped by a terrorist group who demands he make them the same weapons that he sells the United States.
Tony (Robert Downey Jr.) poses with a solider who puts up a peace sign.
Tony (Robert Downey Jr.) puts up a peace sign while being rescued.
The peace sign transforms from a hollow symbol that Tony references as being the end goal of his military inventions to being the driving force motivating him to remove his weapons from the wrong hands. The sign previously held by the soldier becomes more personal to Tony; he’s now authentically pursuing peace.
With the help of another trapped scientist, Yinsen (Shaun Toubas), Tony manages to create and escape in an armored suit attached with a variety of weapons. It’s in this “iron man” suit that he escapes from the compound after setting it to flames. After an trek in the desert, he is found by the military. He puts up the peace sign again – the first time since he put it up jokingly with the soldier earlier- with a real understanding of the dark side of the price paid to achieve it and newfound mission : removing his companies weapons from the hands of criminals and terrorists.
Even though the story’s beats feels well-trodden now, they still manage to remain unique and captivating in an sea of Iron Man copy-cats (many of which are done by Marvel themselves). In some part, this is due to Iron Man’s successful lifting story elements from – and I don’t mean to beat a dead horse here – Batman Begins, which is in many ways the archetypal super-hero origin story. Executing the flashback start, a protagonist struggling to maintain a balance between their sense of duty and their humanity, and an antagonist set-up that operates on multiple layers in a way that’s compelling would already make Iron Man a fantastic mimicry with an interesting enough set of themes (namely the duplicity of the military industrial complex), but what pushes and sets it apart from both Batman Begins is its absolute commitment to making the human part of the story real. No character, from Tony’s friends to the man himself, comes off overly serious (Batman Begins) or overly campy (Batman & Robin). Instead each of them feels grounded and genuine, both in the way they carry themselves and the way they deal with Tony’s subsequent decisions.
It’s surprising then, to learn that the movie followed a very bare-bones script and required the actors and directorJon Favreau to improvise many scenes on the day of [1] Woerner, M. (2015, December 16). Jeff bridges Admits Iron Man movie had no script. Gizmodo. https://gizmodo.com/jeff-bridges-admits-iron-man-movie-had-no-script-5417310. You wouldn’t be able to infer based on the fluidity and cohesiveness that the actors are interacting with little planning which is a mark of praise for everyone involved. The end result is a movie where all the characters interact and come off of one another in a smooth non-manufactured way. The quips we’re used to now in Marvel movies feel far more authentic here because they naturally arise from the situation as opposed to feeling like an attempt at controlling our emotional response to the situation. It helps that in comparison to Tony almost every other character is quip-less which makes Tony’s zingers more prominent and distinct in comparison to the dialogue happening around him. The result is a movie where almost every character is one we can believe if not get behind allowing us to suspend our disbelief at the comic-book extremities and sip the superhero smoothie with ease.
In particular, the relationship between Tony and his secretary/love-interest, Pepper (Gwyneth Paltrow) propels the movie in a way that previous entries in the super-hero genre have felt lacking. The friendship between the two is established in the first flashback and lets us know that they have a long and storied history with each other and are aware of each others mannerisms. It’s clear there might be something there, but we know it won’t work because of Tony’s traits; he’s egoistical, unable to remember basic things (like Pepper’s birthday), and is focused on fully enjoying and embracing his status as billionaire playboy. The subtle nuances in their interactions are a result of both Downey Jr.’s and Paltrow’s fantastic ability to play off another – their chemistry feels palpable. The sense of progression he works on pursuing his new goals and begins to change, Pepper (and us the audience) and his relationship serves as a kind of barometer on his character growth.
Additionally, Tony’s growth is characterized by his suit in a literal sense. At the start of the movie, he is impaled by shards from a stolen missile of his. The weapon he made to stand for peace thus threatens to take that very peace away from him in every way. These shards are held at bay with an arc reactor he makes with Yinsen. This shining bright circle in the middle of Tony’s chest is the heart of his suit, powering the machine, is necessary in keeping his literal heart beating, and is the start of his first real human interaction in the form of Yinsen thereby representing a more metaphorical heart. He goes through a few reactor changes; each scene involving them is matched with a similar movement in his character – the fact that Pepper is so intimately involved with this motif in particular adds to Tony’s humanity as well, ultimately giving the movie it’s staying power in a sea of superhero movies.
Unfortunately, the thing holding the movie back from the highest echelon of the genre is how safe the movie plays with some of the unique elements it introduces. The start of the movie primes us to get ready for a rock infused score that coincides with Tony’s aura at the moment. I kept hoping that the music would continue as a motif; something like a different style of rock for different moods and progressions would have been interesting. Instead, the rock music is used sporadically and we hear a generic feeling score in the background [2]This shocked me given the composer is Ramin Djawadi whose Game of Thrones score I absolutely adore. I wish he could have captured more of the badass, independent, rocker vibe we get from the actual … Continue reading Likewise, the propulsive energy and clever plot development that defines the majority of the movie comes to a bit of a hiccup near the climax when the story decides to capitulate to cliché that it had no need to give in to. It’s not that the final clash is horrible or unsatisfying; there are clever callbacks littered through this sequence and the way it concludes is neat in the context of certain motifs. It just feels like it betrays possible clever ways out in favor of an option that’s totally unnecessary.
It’s a testament to the cast and crew that even over a decade into the Marvel franchise, Iron Man stands up as one of the better movies responsible for laying down an effective formula that the studio has been using in it’s movies ever since. The action scenes and many of the more “quiet”[3] By quiet, I mean the slower suit transformation sequences that feature less action but still look awesome. digital effects scene still have that same wonderous (and now as time has passed, endearing) effect years later because their aim is to create the same propulsive feeling found in comic books proper. While it may no longer be as “shiny” as it once was, Iron Man is still a movie you can put on and have a great time with.
REPORT CARD
TLDR
Iron Man is proof that some gambles are worth taking. Though the movie started as an un-scripted grab-bag of ideas, the end result is anything but – feeling as slick as the Iron Man suit Tony Stark adorns. By focusing on creating an immersive and lived-in world from the geopolitical discussions to the nuanced way characters work off one another, Favreau and his team managed to create one of the most “humane” super movies. It may not be as flashy as some of the best in the genre, but it’s staying power stems from the heart feeling it generates. It’s simply a great time.
Rating
8.6/10
Grade
B+
Go to Page 2for the for the spoiler discussion and more in-depth analysis. Go to Page 3to view this review’s progress report .
Woerner, M. (2015, December 16). Jeff bridges Admits Iron Man movie had no script. Gizmodo. https://gizmodo.com/jeff-bridges-admits-iron-man-movie-had-no-script-5417310.
This shocked me given the composer is Ramin Djawadi whose Game of Thrones score I absolutely adore. I wish he could have captured more of the badass, independent, rocker vibe we get from the actual rock songs.