Film Review: Host – 2020

Director(s)Rob Savage
Principal CastHaley Bishop as Haley
Jemma Moore as Jemma
Emma Louise Webb as Emma
Radina Drandova as Radina
Caroline Ward as Caroline
Edward Linard as Teddy
Seylan Baxter as Seylan
Release Date2020
Language(s)English
Running Time 56 minutes
Report CardClick to go to Review TLDR/Summary

We start in the virtual plane. A Zoom call opens up. The mouse moves to start up a meeting. The computer screen is the stage this play takes stage on. The physical pierces through the virtual as the filter tape that covers the meeting host’s camera is slowly removed. Privacy gives way for a chance at intimacy. We finally see our host, Haley (Haley Bishop), as she gets ready for meeting. Unbeknownst to her, someone else has joined her meeting room.

Suddenly we hear a loud thud. Has something happened already? Does it have something to do with the unseen participant in the room? Haley leaves to find out, moving the laptop with her to bring us along on the journey. The screen is no longer bound to one place and is allowed to be active. As she makes her way to her living area, she realizes the sound is coming from outside. She peers out the window.

Crisis averted. She realizes that this noise, this false source of fear, is her friend Jemma (Jemma Moore), who’s outside making a ruckus in an attempt to get Haley to give her, Jemma, permission to join the zoom meeting; thus, the boundary between the physical gives way to the virtual as the encounter between the two transitions to the online call.

In just a little under 4 minutes, Rob Savage’s Host manages to showcase its themes, set up a scare, and foreshadow the structure of the story (along with finer plot details). As the rest of the members of the Zoom meeting show up, it’s revealed that the jolly group of friends, made up of 5 women – Haley, Jemma, Emma ( Emma Louise Webb), Radina (Radina Drandova), and Caroline (Caroline Ward) along with their male cohort Teddy (Edward Linard ), have come together under Haley’s instructions to perform an online séance. However, it becomes clear that things are going to take a turn for the worse as the group is inevitably forced to defend themselves against supernatural forces.

Now while creepy séance movies are nothing new, Host manages to raise the stakes by taking the process online. A séance is a ritualized procedure whereby individuals participate with one another to communicate with the spirits. The procedure involves the dissolution of the physical into the spiritual. It is not a coincidence that the nature of a séance matches up so well with the nature of an online meeting. Like the best J-Horrors (Pulse, Ringu), Host is focused on exploring the way the web has become the realm of a new spiritual – a site of connectivity where the the bonds between the living and the dead commingle. As communication transforms so does the nature of the haunting.

This is where the COVID-19 quarantine based setting of the movie comes in. Participants in a séance have to follow protocol to safely engage with the astral world. Breaking these rules can have consequences in the same way that breaking quarantine protocol can. Quarantine limits communication, relegating people to online messages as opposed to in person discussion. Without the physical presence of people around us, the way we engage in that conversation changes. We may be less inclined to follow rules of decorum or less likely to be as committed to engaging. In a more intimate sense, the forced closeness generated by quarantine protocol means that in-person relationships are forced to weather increased presences. People who you might have been able to ignore now are an everyday presence, and if they choose to ignore protocol they can end up infecting you with the virus potentially harming you and those you love. Privacy becomes harder to feign because the private is forced to seep into the public – another dissolution.

It is these qualities that makes an online séance during COVID-19 quarantine the perfect melting pot of ideas and themes. Barriers between the physical, spiritual, virtual, public, and private bleed into one another forcing us to ask tough questions about what we think about those closest to us and ourselves. Corona is compared to the nature of haunting. The breakdown of spirits is compared to the way the virtual space is made up. Each layer of the movie works on it’s own, but the strength of the movie comes from the way the ideas so easily build upon and proceed into one another.

This can most be seen in the way the movie marries its metaphysical vision to an equally exciting visual style. The way the script tackles its particular spirit(s) gives Savage and co. carte blanche to go hog wild with their ways of supernatural scares along with building up a mythos for what’s going on. Early on, the movie intentionally calls note to some small flickers on a user’s screen to goad you into focusing onto small details. That way when the screen changes from the group view to the individual view and back, you’re hyper focused on making sure nothing’s moving. The smallest flicker can elicit a scare. By layering moments like these early on, the movie manages to ratchet up the tension to incredibly high levels.

However unlike its most of its found-footage contemporaries, Host isn’t satisfied with just going for micro-scares and ending with one big scare akin to Paranormal Activity. It’s more ambitious and plays closer to something like James Wan’s The Conjuring; there are beautiful big set pieces, scares that are set up earlier in the movie, and practical effects are deployed wherever possible to help enhance the sense of immersion

Despite being constrained by filming (mostly) by themselves in their own apartments., Savage and his crew don’t shy away from going for big and impactful scenes with real heft demonstrating that embracing limitations is a powerful way to ground scares. Because it starts small and builds up progressively, the story is able to explore the development of the spiritual and offer space for questions to form on what’s actually going on.

By grounding the more horrifying elements of the supernatural encounter the movie’s individual elements can congeal. This is primarily achieved in two ways:

  1. Careful attention to characterization details
  2. Maintaing the feeling of a Zoom call.

Subtle interactions between the characters and in relation to the way they describe/deal with their respective living situations helps to fill in a lot of context as to what they’re doing and their respective histories with one another. Every piece of dialogue feels natural and conversations between the character’s feel consistent and proceed in a way that’s too natural to feel scripted but to well put together to fell fully done off the cuff. For example, early on the girls rag on Teddy before he shows up. Anyone who’s had friends can tell that under the playfulness is a real frustration at his presumed recent callousness at their group interactions. Moments like these are a testament to both the editor, Brenna Rangott, for picking clips that seamlessly flow off of one another and the cast and crew for playing off one another in a way that feels like actual friends would.

From left to right and top to bottom: Emma (Emma Louise Webb), Caroline (Caroline Ward), Haley (Haley Bishop), Jemma (Jemma Moore), Radina (Radina Drandova). The group uses the Zoom audio interface to boost up their ability to capture potential noises happening around them demonstrating both a commitment to the application and a neat way of using it to the movie’s advantage.

However, what grounds the film and makes it work is its impeccable formal consistency; never once does the film break away from the formatting of a Zoom call. It starts and ends on the application proper. The audio and video feeds range from high definition and nice microphone quality to scratchy and lagging video streams. The characters make use of functions in the application to problem solve a variety of issues. As they switch between mediums, from phones to computers, audio feedback delays and connection issues come about. Variation comes from the quality of the videos as the film cuts between the group participant views of the screen to solo participant views of the screen, and having the characters move the camera when the situation calls for it. The result is a movie that’s brimming with visual life despite being so limited in location and space.

Furthermore, there’s no score, because the movie is supposed to be a chronicle of a séance. But instead of silence, the soundscape is littered with bits of feedback and small creaks which manages to unsettle just as well as any compelling horror score. No noise or visual cue betrays the feeling of the movie which in turn makes the more grandiose moments feel satisfying, authentic, and unexpected.

Best of all, there’s no cheating with the use of awful glitch effects. Even the better found-footage horror movies like Hell House LLC tend to use cheap-feeling glitch effects where the camera presents a stream of static in an attempt to show the supernatural distorting things. It typically comes off as awful visual clutter that betrays the aesthetic of found-footage movies. Host completely avoids these issues because the practical stunts and effects are done so well that there’s no need to be afraid of showing the audience the horror.

However, the bursts of cinematic genius and narrative levity come to a close far too quickly. Many of the fleshier metaphysical ideas feel like they get truncated too quickly and consequently the depth present in each haunting is diminished. For example, the movie introduces the idea of personal totems that each character can use during the séance but makes very little use of it as the film goes on. Tying in some of the intense scary scenes with these more intimate character items would have helped give more definition to certain character arcs and relationship dynamics and made the supernatural subjectivity the film is trying to establish more apparent.

But in spite of these misses, Host is part of a select few found footage to evoke same sense of dread and unease that the The Blair Witch Project did at the turn of the century. By placing the narrative within the pandemic that many remains so fresh in many of our minds, it’s more easily able to get us to invest in the story and care about what happens to the characters because they’re like us: they’re trapped, forced to take responsibility for others, and susceptible to the smallest misstep from someone in their social group. It’s this empathetic identification that makes the sense of unease in Host so poignant and terrifying – a reminder of the shared horrors we’re still vulnerable to today.

REPORT CARD

TLDRHost is proof that budget matters less than the guts to commit to a vision and figure out the most effective way to demonstrate that vision with the tools available. Despite being made during quarantine and with a low budget, each member of the cast and crew came together to turn in a cohesive and well-oiled horror machine that looks and plays like a major horror blockbuster. There’s characters to cheer for, scares that get under the skin, and a story that’s easy to follow while remaining compelling to think about.
Rating8.7/10
GradeA

Go to Page 2 for the for the spoiler discussion and more in-depth analysis.
Go to Page 3 to view this review’s progress report .

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